Use case 03 / 04

Live shaders

Ask for a shader and get GLSL that runs on the canvas, with knobs to tune it, a studio to edit it, and any frame captured as an image for the rest of the graph.

· Runs on your GPU· 3–5 knobs per shader· Frame capture· Standalone export

How it runs

Three steps, one canvas.

  1. 01

    Ask for it

    Describe the effect to a code node; it picks GLSL, or pin the language yourself. Every generated shader ships with three to five knobs.

  2. 02

    Tune it

    Drag the knobs, or ask the agent: “a bit faster” moves the slider. Knob positions save with the node, so tuning never rewrites the source.

  3. 03

    Use it

    Freeze a frame and capture it onto the canvas as an image, share a snapshot link, or export a standalone page with your knob values baked in.

On the canvas

The tools it runs on.